Team 1
Income (per minute)
Minerals
Minerals Spending:
army
0m
• tech
0m
Gas
Gas Spending:
army
0g
• tech
0g
Production (per minute)
Unit | # Production streams | Build Uptime % | Max of X | minerals/min | gas/min | |
---|---|---|---|---|---|---|
Army
—
HP 0 | Armor 0.00
—
—
Final Army Composition
Time to build army
—
—
Army Qualities (per supply)
Tankiness
0
Utility
0
Micro
0
Counterability
0
Cost
0
Composition
—
Counter Units (vs your comp)
—
Parameters
Income model defaults: 8 patches per base. First 16 workers ≈ 40 m/min each; the 3rd on each patch ≈ 20 m/min; additional workers add 0.